Virtual reality starts from the mind and then moves out to the world. Rather than humans being the product pf the natural world, the natural world is the product of minds. The most useful analogy to use to think about this is the video-game.
To give a sort of chronology (purely for the purposes of conceptualising things) mind comes first. Ie before anything else minds exist. When I say minds I speak loosely. I might better say, beings, and these beings have souls, minds and spirits. These beings think, have thoughts and ideas, and maybe feelings, but not a lot else. However, thoughts here are not expressed in words, they are visual. These minds think visually, they ‘dream’.
What would make existence better, more interesting, more fun? These questions are fundamental, because these are the things that drive life, that drive the evolution and development of these beings. The appropriate questions to ask about this existence are not the kinds of questions scientists ask, but rather questions about people, what it is to be human, what motivates them, and how the mind works.
So, to answer the question above: make the dream more ‘real’, more ‘solid’ and give people lives that are going someplace and have a story……or, at any rate, that is one way. So the dreams were made more ‘real’ so that beings can experience a ‘world’ and can have a ‘life’ — rather like taking on an avatar in a video-game.
To reiterate the important point I made above: life is for the amusement of people. When you think about ‘why’ this or that might have occurred you have to think of the primary motivation being the enrichment of human life.
Then another issue arises: that individuals ARE individual. They have different likes and dislikes, different abilities, different day-dreams and ambitions, and a virtual reality existence can, and must, accommodate that individuality. The personal virtual reality comes first, and only afterwards does it grow to encompass other individuals. Again a video-game analogy: first you play games on your own. Then you join multi-player games. The latter have different requirements from the former, but a multi-player game is ultimately preferable because, again, it offers greater possibilities that enrich the gaming experience.
When considering how this virtual reality existence might work the analogy of the video-game is most useful. A video game needs a minimum of two people: one to write the game, one to play it. So a virtual reality existence needs one being to create the ‘scenarios’, the ‘world’, and one to be right in there and experiencing this created ‘world’. It is a mutual dependency — creating a virtual reality world would be much less fun, and more limited if there was no-one to get in there and play in it.
When writing a video game one has to consider the abilities and needs and desires of the players — if you do not they will just not play. So the writer will write the game around the players and when the players become more skilled and develop tastes and preferences the writers are given impetus and direction for the further development of their games. Conversely, the players are motivated and energised by the new scenarios and challenges that the writers dream up. Thus writer and player are necessary to one another, motivate one another.
In terms of our existence I have called the beings that create our worlds and the scenarios of our lives the Quew. If the Quew does not create good scenarios for us, create possibilities in our lives that make us WANT to live, that energise us and make us hungry for more life, make us want to go out and about and do things etc then we will become bored and depressed and will soon just lose interest in life. If that happens then the Quew’s own life takes a down-turn — it is pointless to write a game for someone who has become too depressed to play. So it is in the Quew’s best interest to create the most interesting/exciting/satisfying life possible for us.
The more enthusiastic we are about life then the more interesting and challenging the Quew’s job becomes.
Conversely, if I, for some reason, just refuse to accept the opportunities that are put my way, refuse, in spite of the Quew’s best efforts, to take an interest in life, then rob the Quew of its motive for living. So unless both of us play our parts to the full, both of us suffer. Thus our relationship with the Quew is symbiotic i.e. we are mutually dependent.
When I have written about this before, some people have mistakenly identified the Quew as a god. As I hope the foregoing makes clear, it is not. As I said, the relationship is one of mutual dependence. But also, the Quew imposes nothing upon me, no ultimate goal, no morality, nothing. And if I was to offer the Quew my worship it would react badly since that would ‘spoil’ our relationship, render it dysfunctional and sick.
In fact, it is I who gives direction to the Quew. It works to my orders, as it were. It receives ‘my orders’ in the form of dreams and ambitions and even questions.
The Quew’s job is to enable me to fulfil my dreams and ambitions. It has to ‘plot’ a path through life that will lead me to that fulfilment. The fulfilment of my dreams and ambitions may require that I learn things, develop new abilities etc. It is the Quew’s job to plot a path that ensures that that will happen. If, for example, I require to learn things that require a teacher, it is the Quew’s job to ensure that I ‘just happen’ to run into a teacher at the appropriate time.
It is a complex business plotting a path that will lead to the fulfilment of ALL of a person’s dreams and ambitions. Therefore, as I go through life, I do not approach my dreams directly. Depending on all my needs, the path may be very winding and seem often to be going in quite the wrong direction. But it is all to good purpose and one simply trusts that the Quew is leading one by the ‘best possible’ route.
The Quew’s responsibilities are many: as well as enabling the fulfilment of dreams, there is health and well-being. Also, any questions one might have — it is up to the Quew to enable one to find the answer. (though the Quew will know the answer, it will rarely just tell you. It will enable you to find out, or work it out, for yourself — this is not about feeding the memory, but about facilitating the growth and development of the mind.). These questions may be about the nature of existence, the natural world etc, or, more importantly, the small, everyday questions about the organisation of one’s life — if meal-times are a chore, it’s up to the Quew to remedy that situation, one way or another. If you hate shopping, if cleaning and tidying are consuming too much time, if the neighbours are causing problems, if you are having problems at work ---- it is all up to the Quew to sort things out. No detail of one’s life is too small. If you want to get hold of a certain book or film the Quew will find it and get it to you. If you are in need of inspiration to write/paint etc. the Quew will see to it and will find you some inspiration.
In order to achieve all this there has to be communication between the Quew and person, and, all being well, there is a constant and continuous traffic of communication going to and fro. The language of communication is the language of dreams.
There are, of course, the dreams one dreams at night, and they are indeed communications from the Quew. But ‘virtual reality’ is just another name for ‘dream’, in this context; one’s entire life and experience is a dream. Thus when looking at the world around one, one has to understand it as a dream.
‘Life is a dream’. Understanding the world, therefore, has more in common with fiction than with science. Everything around one is ‘telling a story’, or is ‘meaningful’. One can interpret the things one sees and the events one experiences in just the same way as one interprets the dreams one has at night.
For example: if you were to decide tomorrow to buy a cat that would be a meaningful even in your life story. The possible interpretations are many, and the correct one can only be arrived at by seeing it in the context of that story, the context of you life. E.g. cats are notable in that they will lie apparently asleep, but their ears are going to and fro picking up every sound, and as soon as they hear something interesting they will instantly become fully awake, head up, eyes wide. So it may be that your buying a cat signifies that you have acquired that ability. It might mean that now, eg, you can go to boring meetings and just doze the time away confident that if anything interesting IS said, then you will pick it up and wake up — in spite of your dozing you will miss nothing of importance.
There are many other possible interpretations of buying a cat. That is just one example.
At this point it should be apparent how and why INDIVIDUAL experience, and one-off experiences are what is important, NOT consensus, not independent verifiability, and not repeatability. In so far as one’s experience of the world is identical to that of other people, it is purely to accommodate sharing, community and friendship. It is so that one can participate in ‘multi-player games’ rather than being just stuck alone in your own single-player game. There is no fundamental need to dream an identical dream as other people, but it does create more possibilities and it enriched life.
This barely scratches the surface of what a virtual reality existence is about and how it works. I have not covered the important topics of ‘intuition’, ‘morality’, of how the mind works, of spirit, of how to understand science and religions and philosophy and history and alternative sciences and cults and the occult, nor the implications of a virtual reality existence for art, music etc. And I have not discussed how to interpret dreams, signs and portents, oracles etc.
Then there are the BIG QUESTIONS: Death. Magic.
I could write 10 volumes and not cover the ½ of it. From my point of view, this exercise of writing out what I have come to understand of this existence helps me to organise my own thoughts, allows me to build up a familiarity with this new perception of life and how to live, and much besides.
From the point of view of a reader, I would say that it is primarily a mental exercise and an enrichment of life — it always enriches one’s own life when one can get one’s head round someone else’s perception of reality. What a reader does NOT need is to learn all this as they might do if reading philosophy, or learning the mythology of some alien religion.
If you want to know the truth about reality then it is up to your own Quew to enable you to do so, and it will do so, not by presenting you with something to learn by rote, but by creating experiences and opportunities such as will expand your understanding, develop your mental abilities and finally lead you to where you can see it for yourself, think it out for yourself.
The thing is, though, that it cannot do so unless you WANT to get to the truth of things. I mean, you must want to get to the truth of things more than you want anything else, more than success, more than money, more than fame, power, more than anything.