I know I’m old, but I still like computer games. In the fastasy world of online games, it takes me away from real life for a moment and lets me live the imagination of a little boy again.
But what I see more and more these days are people in the online community bringing what they have found or created in the virtual world to the real world and trading for money.
On paper, the server hosts all say that all content belong to the developers, but community members argrue that they have put in “time” and “innovation” to create something, and they are only selling the “time” and “innovation”.
Of course, we can not put a price on time. Becuase time is not something we can own, or have control over, we can call it one’s property. Its like saying I am going to sell distance, which does not make any sense.
Then others say they are selling their creativity. In a game, you can make something by slowing trying again and again mixing together different ingredients. But this arguement does not hold, because the product created was the already a preset program coding by the software staff of the developers.
None the less, people still use these as excuses to make money off auction sites, such as eBay. Some even do it as a daily earning. This trend of increasing consiousness of property right and property value to online virtual product has only kept expanding in the past years, and I can easily see it do so for the next century. Even some bored, but creditable, economists have done GDP esitimates if the trading was to take place in real life, and showed that this could be as big as Columbus finding new America.
Now that I am done telling the story I was wondering if anyone out there had any thoughts of the future of online economic development. will there truly be some sort of virtual property right and value that we will finally come to agree and live apon?
or is it just me and my silly thoughts about game?