#1 above…I think I have an interesting solution to this, something I learned in Calculus:
Consider a topographical map of a mountain, for example:

It’s a 2 dimensional representation of a 3 dimensional object.
You can consider the mountain itself, of course, as a static 3-dimensional object, existing in X, Y, and Z space. What a topographical map does is this:
Assume Z is “up” and X and Y are represented in the image. What you do is you go to a certain Z coordinate (a particular altitude) and record the contour of the mountain on the Y and X plane, and then go a specific distance up to a new Z coordinate and draw a new contour of the mountain, and then go the same distance up and draw the contour again, etc. etc. until you’ve got the whole mountain mapped like in the picture above.
Now, the picture above is of course a static 2-dimensional image that represents a static 3-dimensional object. However, there’s one more approach that I think is relevant to this typography explanation: instead of viewing the image above a static 2-dimensional image, try to imagine it as an animation going through one layer at a time, starting with the lowest layer and sort of scanning upwards. If you can imagine such an animation, what you’ve done is you’ve mapped the Z spacial dimension to the time dimension.
Now, above I gave you a chance to imagine a 3-dimensional world in which one of the dimensions was time – what we have, simplistically speaking (it’s more complicated than this, but this is approximately the case if we ignore time dilations and other complicated things that I have no idea about) is a 4-dimensional world in which one of the dimensions is time. Instead of taking a 3-dimensional object and splitting it up, over time, into 2-dimensional slices, what we experience can perhaps be described as taking a 4-dimensional universe and splitting it up into 3-dimensional slices, with each different slice experienced at a different time, just like above when you imagined each 2-dimensional slice experienced at a different time in your mental animation.
So, (simplistically speaking) we could either imagine the universe as a static 4-dimensional object, or a changing 3-dimensional object, just like we just viewed the mountain as either a static 3-dimensional object but then imagined it as a changing 2-dimensional object.