Nations : plans for a PC game

I don’t remember if i called it Nations or Empire,
but it is meant to be a civilization-building game.
Text based. Real time.

I was wondering if anyone would want to give me any suggestions for the structure of the game.

I can’t upload a demo yet. But once i get home, on Thursday, i should be back to developing the game.

The gave will slightly resemble Civilization.

Real time?
are you planning humans and AI players? How many of each?
Have you thought about resources, population, armies, territories

dannerz.itch.io/nations-demo

Ok i have 1 day’s work here.

It isn’t meant to be played much yet, just the interface and some of the ideas are now visible.

This version is played vs AIs.
A real multi player version is planned for the distant future, where i hire a programmer to make it and set it all up.

I added a lot of stuff to the game.
“Nations early release” is the new file, on the same URL.

You’re all welcome to check it out any time.