Holodecks, while fanciful and nice sounding, they are too far away to be the “next” generation. In fact, they may not even be possible like in Star Trek.
To kinda tap on DM’s questions…
Software is the game itself. The hardware is important, but it is garunteed. The hardware will advance as fast as the hardware will advance (it has and probably will follow Moore’s law for quite some time until quantum computing becomes an options and we abandon silocone technology). This means, they will have the means to create a system better than the previous system every 18 months. It will take 3 years to build market and start selling a new system. So, about every 3-4 years you can expect a “leap” in consols…for PC’s, completely different… every 18 months there will be a leap and you have to wait for the SOFTWARE to catch up.
In other words, either the software is built for the system or the advancements in systems are waiting on the software. As a result, the real hitch will be the software, not the hardware. It’s rather easy to design a new system if you have the know-how. It’s even easy to build a new chip, really. Nothing in a computer chip is a complex as it seems…it’s just abstractions layer on top of abstraction layer on top of abstraction layer.
Software, however, is pure unbridled grunt work. It is unique from program to program and requires an ENORMOUS amount of work and quality control per program. My point… fuck the hardware. Gadgets come, gadgets go. Purpose… PURPOSE is the key. Where’s your VR helmet? Right… it had no real purpose. It didnt improve anything other than your balance. It made you naseaus. Bleh. Fuck hardware.
Like I said, the next leap in games is making them more real… to blur and blend the lines between real life and online reality. What will do this? Like monkey boy said, it will take some pretty immersive plot and story line. That’s why Everquest is so popular… it has one of the most complex and amazing story lines of any online world out there. One month you’re hunting cougars in the Southern Deserts of Ro where the god Solusek Ro had burned down the Eldarr Forest centuries earlier in a jealous fit of rage against the goddess Tunare and her people the Antonican Elves… a few months later… you’re killing Tunare for fun and games in the Plane of Growth… a few months later… you’re killing Solusek Ro in order to gain access to the Plane of Fire so that a few weeks later, you can kill his father, Fennin Ro. LOL … see what I mean? The story line grabs you by the balls from day one and just gets better. That’s why I had an addiction, and had to quit. It’s also why it’s called “Evercrack” in jest.
However, that’s only part of it. Challenge is a big key. More and more as you work in worlds online where everything becomes real, you have to manufacture real reality. Real reality has a pretty decent natural order and balance. However, when you’re in an online reality, you have to manufacture a false sense of order and balance. If you do not, you begin to see this horrible inflation in online economies called “MUDflation”. This is quickly becoming an artform in and of itself for game designers.
Now, you have graphics. Graphics are almost insignificant. We’re only using about 1/8th of the potential talent we can in these games due to the slow nature of hardware advancement and the lack of hardware updates seen in the gaming culture. Graphics… fuck graphics. They’re secondary. Advancements in graphics, as you noticed, are insignificant overall. Sometimes, I go back to SNES and play Zelda. Why? I don’t care if the graphics are amazing, the game was fun for me. It had …plot… and … storyline.
Detail, though. The devil is in the detail. The real next generation video games will need DETAIL. Why? What makes the real world different from the online world the most? EVERYTHING in reality is INTERACTIVE. Not so for online games. If you want to open the blinds in real life… you open them. If you want to do it in most online worlds… you can’t. The blinds are simply graphical textures. If you want to bend over and blow on a blade of grass in real life, you bend over and blow (shhhh, dirty minds). If you want to do it in an online world… well, for any game to date… you cannot. Details make you enjoy the game.
However, and maybe this is my perversion speaking… online games are going to be catering to a much older audience… especially in years to come as the children of the baby boomers finally grow up. As a result, I think sex and relationships will play a major role in the future of video games. There’s a reason that porn is the largest venue in the online market. Sex sells. Online reality will one day make sex a game. Sounds fanciful, but… I dont know. I’ve seen some crazy shit. I’ve heard crazier. I’ve had online relationships. I’ve had cyber sex. I’ve met women online (not for sex, but just to “see” if there was anything there… we’re friends but I didnt want “her”… her friend, on the other hand… I’m very interested in her friend… and we’re currently engaged in an online thing to keep the lines of communication open). I think that catering to more corporeal desires and less cerebral desires will shift the mindset of “gaming” all together. Again, though, I’m a HUGE pervert.
Other major issues will be object permanance and value. Selling of online property is a BOOOOMMMINNNG business… especially in Taiwan and China where it is a second career to many people. Being able to keep the value of a character up makes every moment spent playing the game somewhat of an investment. I could have sold my character in Everquest for about a thousand dollars real life money (however, that game is NOT meant for such things to take place, and as a result, would hurt the in-game and integrity economy… I’m not playing games to hurt other people). However, like in Secondlife, some games may actually begin to encourage such things. If you look at online gambling, you’ll see that people definetly are interested in making money. In a situation where actual gameplay can generate actual money when you’re done with the game, it makes the hours you put into the game a minor investment as well as a leisure activity. This encourages many people to keep playing.
Either way, most will agree that no matter how amazing the AI is, a human opponent will ALWAYS be better… even if they suck. Why? Computers aren’t random enough. No matter how you code them, they wind up having these… patterned randomness… that humans can pick up on. You can guess that they’re going to do something, and if they don’t, you can pin them in a corner because that means they screwed up. See? With current and pretty much all AI for the next ten years, it’s going to be a standards such that computers will not be able to handle tooo much complex AI (unless companies start manufacturing AI cards a la graphics cards). Due to this, humans are going to be the best opponents one can have… why? Even when dumb, humans are CREATIVE.
Wow, I guess that’s “it”. Online games… they will begin to foster more creativity. The next leap will HAVE to revolve around that.
EDIT:
games.slashdot.org/games/04/05/1 … =98&tid=99 <---- astonishing!