Arminius wrote:But would the actualization of affect also take place then, if the potential to affect were identical?
Nothing can affect anything if it is being equally affected in return by that same thing. So if the potential to affect is exactly similar ("identical") everywhere, then there is no potential to affect anywhere. The affecting would be absolutely zero = nothingness (which is why it is important to treat everyone exactly the same, so that society (or at least the lower class of it) will become nothing = nihilation).
Arminius wrote:JSS wrote:As affect occurs between adjacent potentials, waves of affect propagate randomly in both direction and magnitude.
Why randomly? Probably because of the different
adjacent potentials, directions, and magnitudes, right?
Right, until there is something to establish a pattern or order, there is only disorder or randomness, "
Nothing is possible until something is impossible".
Arminius wrote:JSS wrote:When propagating waves of affect act upon the same point, their affects are added.
It's like speed everywhere - except speed of light. But does your RM:AO accept the "law" that the speed of light is the
limit of speed in the universe?
The
speed of Affect, is a logical derivation lacking any alternative regardless of what anyone measures and in Science is called "the speed of light in a (total) vacuum", even though a truly total vacuum can't really exist. The actual maximum speed of light in a total vacuum can never be measured, only derived. But there is a different kind of speed involving the mind that can be faster than light.
The mind defines objects and can do so such as to conclude that the object in question is actually moving faster than light. I ran across that problem when I emulated RM:AO, as my PC kept detecting particles moving faster than affect/light. I eventually discovered that it was reporting particles as a clump of noise, just as I had told it to do. But the center of the clump was moving faster than any of the affects that made it up. This turned out to be interesting, but not really of much value. What it amounted to was the
speed of something depends on how you define that something.
The speed of
simple affect is a similar derivation to that involving why the universe exists in the first place. It involves the powers of infinity and infinitesimals and is as follows:
The Speed of Affect/LightThe
smallest distance possible is 1/(the Largest distance possible, or "Largest number possible") ≡ "
Smallest".
The
shortest time possible is also 1/(the greatest change rate possible, or "Largest number possible") ≡ "
Smallest".
The
largest distance possible is simply the Largest number possible ≡ "
Largest.
The fastest speed is the Largest Distance / Smallest Time, which is
not possible because that is a number larger than the largest possible number.
So the
fastest speed possible can only be expressed as either;
1/Smallest =
Largest, or
Largest/1 =
Largest.
Affect propagates by affecting the next closest point (Smallest distance) in the shortest possible time (Smallest). Or the velocity (v) going from point A to the next point B is;
v = d/t, or
v = Smallest / Smallest = 1, because they are the exact same power and magnitude of infinitesimal. And that is a
finite number even though derived by infinite numbers.
The finite is derived by the infinite.
And 1 infinitesimal, I refer to as "0+", is
0+ = Smallest * (Largest / infinity) = (Smallest*Largest) / infinity = 1/infinity
Which is to say that in order for an affect to propagate even one infinitesimal (0+) distance, it must affect the "Largest/infinity" number of points in the Smallest amount of time
each, which takes 0+ time. And to reach a distance of 1, it must do that an infinite number of times (0+ * infinity = 1, again because they are the same power and magnitude of infinity).
So even though Affect is affecting at the Largest possible infinite rate, it still takes a finite amount of time to gain a distance of merely 1. And in RM:AO, I refer to that distance as "1
toe". And the time it takes for the fastest possible affect to travel one toe distance is, "1
tic" (both by definition).
So the maximum speed of affect is 1 toe/tic, a finite number, which concurrent physics
defines (very relevant) as 299,792,458 m/s. So,
1 toe/tic = 299,792,458 m/s by definition.And if physics would more exactly define its sizes of particles, mass, energy, or other relevant elements in their ontology and I could get the more sophisticated mathematics worked out involving affectance particle sizes, amount of affectance, or notable speeds, I could tell them the
perfectly exact length required of one meter and one second
according their their own definitions. Or if they define other elements exactly, I could tell them if their speed of light was actually perfectly accurate (or anyone else could for that matter).
The bottom line is that Definitional Logic dictates truth. Scientific observation can merely confirm it.
And btw, when it comes to affects crossing each other's path, I mentioned that they slow each other. It should be obvious now that the reason they must slow is that their intersection point is already changing at the Largest possible rate merely by one of them. When there are two, that point must either change at twice the Largest possible rate, or the affecting must divide its propagation speed. Since there can be no "twice the Largest possible", the only logical alternative is that the propagation rate of the two affects is slowed.
And that is occurring at every point throughout the entire universe. Because that is occurring literally everywhere, the actual speed of affect or of light can never be the ideal maximum. All of space is filled with conflict and thus all things are delayed from the ideal. And when too much gets into conflict, a stable "traffic jam" occurs. A "Particle of Matter" forms out of the Logic of simply the necessary existence of Affect upon Affect, "Affectance".