Cosmonaupoly RPG
Rather than one person owning the board, the object is to resolve all conflicts (including with aliens) with all players still in the game, and turned from an other/them to a self/us, avoiding mutually assured destruction of all life/persons in the universe.
First way to start: All players start out as a negative enemy other/them on the brink of mutually assured destruction. If they choose foolishly, they remain an other/them. Whenever they choose to wisely resolve a conflict, they become a self/us, moving toward cosmonaupoly.
Second way to start: All players start out as a positive friend self/us in a state of cosmonaupoly. Whenever they choose to wisely resolve a conflict, they remain a self/us. If they choose foolishly, they become an other/them and move toward mutually assured destruction.
When you choose wisely, you protect the most, even a negative enemy other/them, and flip/keep all involved to a positive friend self/us — IF they consent (you have to ask the respective player & wisely respect their answer, or you foolishly turn everyone involved into an enemy).
When you choose foolishly, it always has embarrassing consequences that turn positive friends into (or keeps) negative enemies (frienemies) - whether or not either of you consent to that.
Some cards are self/us coping cog distorts/resists that may have a positive & negative side.
There are certain actions/phases you can only advance to when you have a complete set of virtues either as an individual or as a group — if you lose virtues (instead using a foolish vice), you regress/fixate back to a previous phase.
Other cards are the situation/conflict scenarios to be resolved — unique to each phase of advancement/regression.
Mutually assured destruction happens when you fail to advance by resolving conflict, and regress/fixate to all players being enemies whose vices work against each other.
Cosmonaupoly results when you avoid irresolvable conflicts and advance to all players being friends whose virtues work together. Whether that is where you started the game, or arrived to it, it’s “continued winning” to fixate there
Even if you choose to play the game in a dark way, you learn something about how to do it the right way, and it opens your eyes to current events & how you are viewed by the players.