Computer & Video Games

“your topic is similar to: videogames were invented by jews

200w
Anyway… I just returned from a long absence to sometimes playing a video game. I play SNES games on an emulator. I was about 20 when the gaming world shifted to being dominated by 3D environments, which I found, and find borning as my feeling was always why don’t I just go outside and run around there, for real. I’m not interested in mowing down people anyway. So it just bored me. But even the first 3D Zelda game, Ocarina of Time, which I had intensely anticipated end '98, was an unexpected disappointment. To me these games lack the sharpness of the 2D environments - in graphics, in depiction of characters and the play controls. Its more formulaic, more of a trick, less direc, in my experience. Of course that’s entirely subjective.

I started out my console ownership with the Atari 2600, me ans my sister got it for Sinterklaas, but my grandma saw us observe a NES ad on tv, and she gathered that might be even more fun. She helped us very neatly repack the Atari (I remember her using a cloth to polish the box) and walk to the store, where the owner was all too happy to get the Nintendo from the top shelf in the back. He was proud to sell it to us.
Just a few months ago we were pretending to control characters in cartoons with imaginary joysticks. Now we had Super Mario Bros. Its impossible to describe the experience if you grew up immersed in advanced gaming.

The first video game I played, probably about 5 years before that was on a KayPro.


Where all of the graphics consists of Ascii characters. We mostly played “ladder”, basically a primitive Donkey Kong.

After a while we complete world 1-4 of Mario 1, we called the stage ‘the bloodbath’. We thought we had completed the game. But a new world appeared, world 2-1. I remember that number as a very unexpected promise. How far does this game go?

What Im playing now is F-Zero.

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I like the physics of this game, like I do of several games of the first generation SNES games, such as Pilotwings. But this game is especially entertaining to me, it is challenging and the challenge even feels slightly meaningful.

The continuing relevance of the SNES shows in the culture of impossible Mario hacks, as well as timeruns of Mario 1, where the records keep being broken by several frames. People are beocming superhumanly skilled. Myself, I was happy, when I started the emulator, to be able to complete Street Fighter Turbo on a decent level with one continue. I used to be a master at it, going to the store to challenge their best player and beating him, and beating top players in the Arcade. After many years, ZN overtook me. I would still win the first one or two matches but then he’d settle into his perfectly timed strategies. I didn’t have strategy, just timing and lust.

My favorite NES game may be Double Dragon II: the Revenge. It’s the best 2 player game on the console, where you can select whether your punches can hurt each other, or ‘accidentally’ super-kneed your friend into the ravine. But it’s the perfect game, with perfect music.

Then there was the culture of game magazines. CVG, Mean Machines, and of course Nintendo Power. My friend with American mother lived in California for a few years, and came home with a NES which then wasn’t out yet in Europe, along with his NTSC tv and the required voltage adaptors which got so hot that they sometimes set things on fire. Id sit next to him watching him complete games like Cobra Command and Bionic Commando, Nintendo Powers and action figures scattered around us, and Iron Maiden posters on the wall, or we’d play Contra, which was later release din Europe as Probotecor.

Super Contra on the SNES was pretty good too, had great weapons, especially nice flamethrower.




Alright my nostalgia is running out of steam, the Sun is coming up here, time for some coffee.

you’re definitely an alien

NES was my first, I still play it when I visit my parents. I can still play the first level of Super Mario 1 with my eyes closed. The NES I have now isn’t the one from my childhood, we gave that away when we got a Sega Genesis; later on we bought another from a friend as part of a scheme my brother and I concocted when we realized a lot of people still had them and were willing to sell us dozens of games for a couple bucks. Only a few games still work, but they’re fun.

My favorites were Super Mario 3 and Battletoads. The way you describe Double Dragon 2 it reminded me of Battletoads, great two player game except in Battletoads you can’t turn off hitting each other, so we’d always end up beating each other up and never made it past the first few levels (it’s also just a brutally hard game). I remember staying up late the day we got Super Mario 3, we finally got to world 2 and didn’t want to turn the console off.

I do like the 3D games, played a ton of Goldeneye, Perfect Dark, and Ocarina of Time. I have a switch now and love the newer Zelda games too, stunning and immersive.

But I also still love the 2D platformers, you should check out some of the modern ones. I’m playing Silksong now and it’s amazing, it’s a sequel to Hollow Knight which is also phenomenal. They’re ‘metroidvanias’, i.e. similar to Metroid and Castlevania Syphony of the Night (both great), in that you gain movement and combat abilities as you explore a big map. They’re more like Castlevania: mostly swords rather than guns.

I’d also recommend Celeste, which has no combat and you’re not really leveling up, it’s just a pure platformer, focused on super precise sequences of movement to get from point A to point B. Very well done, super fluid gameplay, looks beautiful, great soundtrack, good story.

The only 3D game I play regularly is Rocket League, which is soccer with cars. Simple premise, surprisingly deep gameplay and just a lot of fun.

Or just a polyglot?

Yeah? You should rap about it in his voice & claim it’s you.

The reason why you, Jakob, have no natural attraction to the first-person RPG style game is because you are not suitably offended enough by life to want to build an alternate fantasy life. You’re comfortable in your own skin, and games are just fun pastime puzzles that remind you of your youf. You enjoy Zaxxon not because being disappointed with life you want no longer to be a man but because, as a satisfied and happy man, you cherish the memories of your youf.

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Hmm…

I notice that I am analogous to this, but different. I dislike modern semi-photorealistic 3d graphics because it just makes me ask the same question: “Why am I doing this instead of going outside?” Especially if the game is very long and boring. I like retro 3d graphics instead. And Unreal5 graphics are trash anyway so I’m not sure if its really a fair assessment of photorealism since Unreal5 doesn’t look photorealistic. Maybe if the graphics were truly realistic then I might prefer it to reality, especially if it was VR.

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The greatest SNES game is of course also the most famous, Choujikuu Yousai Macross: Scrambled Valkyrie.

[Longplay] SFC - Choujikuu Yousai Macross: Scrambled Valkyrie (4K, 60FPS) (xRavenXP)

Seriously though, I’ve discovered this game, which was already in my possession, thanks to this thread; also some other good SNES shmups.

Though I’ve enjoyed many 3D action adventure games, very much including Ocarine of Time, I must give Jakob some long overdue credit: he does have a point with his aversion to 3D games (except racing and VR games, of which he’s also expressed his appreciation in the past).

The keyword here is adventure. My embrace of 3D gaming came very much out of my love of games like the top-down Zeldas, which were never particular favourites of Jakob’s. (Also of games like Flashback: The Quest for Identity—a kind of early Metroidvania.)

The last few years, I haven’t really enjoyed 3D action adventures anymore—especially first-person ones, which in the 2010s I’d come to swear by. (I may still enjoy a GTA-like game like L.A. Noire or Watch Dogs 2 from time to time.) This has to do with my nihilism: I need more immediate gratification, since I don’t believe any long-term goals are worth it; my value feelings can only be instinctive now. Hence my favourite genre is shmups like Scrambled Valkyrie, and my second-favourite is 2D Metroidvanias (though I play the latter more often, since they’re a bit more relaxing).

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“This has to do with my nihilism: I need more immediate gratification, since I don’t believe any long-term goals are worth it; my value feelings can only be instinctive now.”

Me too! Well, when i was playing them. What was common throughout this living of my alternate life in the game was the theme; it was always a game world that was what I wanted this world to be like, right? Fallout. A lawless post-apocalyptic world of warring factions and radiated monsters everywhere. No sex offender registries. You saw the Camp Fosjet when i posted the vid. I didn’t have to report that address. In fact, i had machine gun and missle turrets that would have blasted the POleece had they stepped into my perimeter.

Contrarily, what kind of attraction is there in a SIM like game that mirrors reality? One where you customize your guy, rent an apartment, have a career, buy a car, and meet other SIMS in bars?

Metroid on the first Nintendo was my first real obsession and fascination with graphic quest level games. Ty’s mom had to literally shew me away i was comin’ over so much to play Metroid with him and his brother Matt. I had a Sega, which i regret… something i got to try and be different and cooler than Ty and Matt and Steve and all the other kids on Caledonia that got the Nintendos. You know… so i could show them games they couldn’t have because they didn’t have the Sega. But they all sucked, Saully. Only I didn’t know this until i had bought the thing and started getting games for it.

But i used to play text games like Zork. That’s how fuckin old i am.

Climb rope up ledge, Saully. You see a chasm of stalagmites through a cave entrance. A heavily armed troll guards the entrance. Attack troll with club, bro. You swing and miss the troll.

You must be talking about the Master System, whose games were indeed considerably worse than the NES’s. But the Genesis was awesome. I tend to prefer its music to the SNES’s, if only because of the way it worked:


This is Why Sega Mega Drive/Genesis Music was Incredible (The Nat Cave)

Just compare these different version of the same title track:


James Pond 3 - Operation Starfish - Super Nintendo Entertainment System - Intro & Title Screen (Video Game Intros and Title Screens)


James Pond 3: Operation Starfish - Opening Sequence (RazorSlik)

A great game!

My best friend and I played it religiously in Middle School. We could beat the two-player combat mode without losing a single hit box. For fun, we would knock, spin-kick, or knee each other off of ledges and lose the game. Then we’d call each other faggot or retard, and laugh our asses off.

Another phenomenal game!

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The Street Fighter character I enjoyed playing the best is Hokuto in EX1.
Her controls feel the tightest, her two handed punch is the most satisfying. I love that it is activated with a backward quarter circle.

This is not from EX1 of of course, but it shows her awesomeness. I was kind of in love with her. At the same time there was the sexpuppet Lara Croft whom I found very annoying, I did not like the intrusion of sex into gaming. I remember that fighting game with ‘bouncing boobs mode’, was it Dead or Alive? I really could not get into that.

Prom - I look at video games as adding to reality rather than replacing it. Which is why games that make use of the computers power to generate environments entirely different from reality work best for me, if they has immersive, tight controls. It has to be about me getting good at mastering a set of controls, rather than about a character or story that I help along. If that all works I can tolerate a character or a story alongside with it, like Hokuto. I love Hokuto. I hadn’t layed eyes on her for what must have been about twenty years, but the magic is still there. She’s got true style.

What I dislike is an elaborate sotry to a game. If I want a fiction story Ill read a book or watch a movie or show, I do not want to be lured into believing I have any freedom in the development of what is always a prewritten story, all outcomes within tight boundaries. That makes me feel like Im being treated like a slave. I dont want to care about the story, I want to just develop and use skills.

Indeed as Zelda goes Ive only truly loved Zelda 2, the side-viewed, platform game. That offeed beautiful controls, and unlocking of new controls, such as stabbing upward and downward. The fights especially with the Ironknuckles were very immersive. There were two trick you could use; one was jumpinh toward then and slasdhing theiur helpmets as you landed, another was sliding toward them and jump-stabbing them that way. The hoverinbghors eounted blue Ironknuckle was a highlight of the game. Its tyhe only game that made me shed a tear when I finished it. I was very impressed with the final enemy and the magic of the game in general. My girl friend (not girlfriend) was sitting next to me at the time and laughed at me for crying over a fucking videogame. I knew better than to even reprimand her - she could not possibly understand the investment. I did play Mario 1 at her house, she had two small black cats who, every time when Mario fell dead into the bottom of the screen, they jumped at him, trying to catch him under the tv. They fell for it every time.

I loved the idea of GTA3, and the fact of such a massive environment, but I could not get into it beyond crasing around in a car and not hitting a lot of pedestrians. Once I was at home peacefully smoking a joint while two younger ‘thug’ friends were playing it on my PS2. As they were once again giggling like morons while beating an old lady, I ejected the disc and broke it in half. Thats the only violence I ever visited on a physical game. I am still statisfied with the action. It wasnt moralism, just disgust at the supreme level of boredom that would be requied to get a kick out of something like that.

A mythical game in my NES days was River City Ransom, mythical because it was supoosed to be next level and wasnt available in Europe. I made a song about it on Mushrooms once - making a beat on garageband and then just reading terms from screengrabs of the game in google over it, which triggered a whole era of music making for me. I cant find it, otherwise I would have posted it. Hopefully later.

Carleas, how long did it take you to master the level with youre eyes closed? Its impressive. My friend could finish SMB1 with his toes. I am not wired to challenge myself to perform such acts. I did not get Battletoads because 1; it did not look graphuically appealing to me and 2 I had heard aboyt the difficulty level and had had my share of very difficult green critter games with TMNT 1, which sucked.
Turtles in the Arcade was one of the best games ever, introducing also 4 player beat em ups. It was followed by the Simpsons, which was just too good to be true.

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I cant begin to explain how meaningful this was.

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One game I intend on playing is Castlevania 3; whre you have choice of three different characters, Simons grandfather (I believe), a thief who can crawl up walls, and a mage. This was a great game. I finished both it and 1, but not 2, Simons Quest, which had too much of the story element and too little ingenious platform action. A game with a lot of story in it that I did enjoy was Faxanadu. The theme music immediately spring s to mind. Hm. I just listened to the first bars now and it is markedly less pleasing to me than when I played it.

Ollie - thats a great video, the Megadrive music engine is indeed much cooler than the SNES one, it is a proper synthesizer, and the music does not feel as limited. That shoot em up game looks awesome, reminds of Ikarouga (I misspelled it and I have to keep to it now); and there is a sound as the ship recharges that is also in Ikarouga. Ikarouga (I have to say it as many times as possible as you understand) is one of the best games I ever played.

The most lauded early SNES music was Actraiser, mostly the song to the Fillmore level. That was a trip. Atraiser belonged to the first generation of SNES games with F Zero, Pilotwings and Mario.

“Create Order from Chaos”. A certain poster lurking here should like this game. I would like to make a game called Lacan, where you hurl complex psychiatric neologisms into your controller as special moves to defeat your patients.

By the way SL, that game the video uses to illustrate how music making on the Megadrive can also go wrong seems to be Dark Castle. I seem to recognize the disconcerting sounds. My friend had it on the Macintosh Plus, way before the Megadrive existed and even before the NES was out here - it was a perverse game. The only one my parents were ever actively against. So the megadrive version recreated the sounds of these annoyinng birds or whatever they were without a sampler? Did they actually manage to resynthesize that stupid sound?

The mac had some dank games, like for excample De Ja Vu, from which I learned the word ‘examine’. We thought it was pronounced exa-mine. Examine toilet. Operate toilet paper on door. Error.


In the same vein after that there was Shadowgate.


At the time the PC and Amiga had games like Leisure Suit Larry, which to my ten year old mind was somewhat challenging.

The best game on the Mac was arguably Crystal Quest. Suited to the Mac as it was played solely with the mouse; it was difficult but with a very satisfying learning curve, had very crisp sound effects (which for the time was a big deal).

My brother and I had Shadowgate on the NES, and it was quite terrible. The best thing about it was, again, the music. I especially like this remix/medley of some of its songs:


OC ReMix #229: Shadowgate ‘Dancefloor’ by AmIEviL

Nostalgia galore. There’s also an OverClocked remix of that seminal Actraiser song:


Actraiser - Fillmore Freestyle - Remixed by McVaffe

I listened, and even danced to, these songs a lot in the mid-2000s… Also to this one:


OC ReMix #632: Zelda II ‘Temple Trance’ [Temple] by bLiNd

Anyway, as for shmups: yeah, that Macross game is awesome. I think you should really try it on your emulator.
As you may recall, I have my own thread on shmups in particular titled ‘Ikaruga is by no means the be-all and end-all of shmups.’ When I posted that title, it was in part to provoke you, although it also meant I was using Ikaruga—which is probably still the most well-known shmup out there, bar Space Invaders—as a standard, of course. The thing is that Ikaruga, like its spiritual prequel Radiant Silvergun, is something more than a shmup, but by that same token something less as well. (Some hardliners in the scene even say it’s not a shmup at all, but a puzzle game! :grinning_face_with_smiling_eyes:)

The only video game that I play and the only video game in the entire world that matters in terms of mental escapism.

(Well, I do play others occasionally but I play this one the most out of all of them.)

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This is autism. I know I said the same thing about Valorant, and it was autism then and still is autism now. I don’t even play Valorant anymore, started to make me feel trapped playing on the same maps, like a prison, and gameplay became “solved” and repetitive.

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I have played that game repeatedly since 2015 and I still play it now currently. :clown_face:

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These are pretty good, especially the Actraiser one.
I will get Scrambled Valkyrie.
Some of my early favorite NES music was from Rad Racer.

I was surprised when they adapted these point and click games (Dejavu, Shadowgate) to the NES. Also because you had to pay for them where they were free on the personal computers. Though I guess they werent really but Ive rarely met anyone who ever paid for a mac game. One exception was a classmate who had Might & Magic, and the box with the maps and stuff was nice, I admit. In that time you had a software store at the Amstel, Het Computercollectief. The friend with whom I always rode to school and I would browse through the racks on the way home sometimes, but never considered buying something, it was always piratable.

No this is not true. I think I actually bought Sim City at one point. Out of appreciation for it, I’d been playing the game for a long time. It had a code sheet to unlock it each time you played it, with invisible ink that became legible when you put a sheet of transparent red plastic over it. Very sophisticated. Sim City was an excellent game, it arrived on the SNES as well but again, I did not see the point of having point and click games on a console. Even the addtion of color and the lowered, more 3D perspective seemed superfluous, kind of muddying the thing up. It had been nicely schematic. Distant, like a puzzle.

I now remember that later on, when I had a more advanced mac I also bought this game.

Now I realize that there was even a third game I spent money on, Marathon, a Doom clone. The most use I ever got out of that was ripping the samples with Res-edit (an application that allowed you to access and rewrite the code in hex which could result in destroying your processor, and get to graphic and sound files) and use them for sound effects in a scene about an alien masquerading as a police chief who kills his detective.

This game looks quite good.

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@Jakob

It’s fun especially if you’re a science fiction nerd like me. :clown_face: